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ArcQuill 1.4: the World Document

One place to browse and edit your whole world, rules that belong to it, and corrections that stick. ArcQuill 1.4 is our biggest update yet, and it is live now.

release 1.4 world
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ArcQuill 1.4 is live. It is the biggest update we have shipped, and it changes what a world is in ArcQuill.

The idea in one line: your world is now a document you can read, search and edit, with rules you control, and an AI that works inside it instead of around it.

One place for your world

Your characters, places, relationships and story notes come together in a single document you can browse and search. It is the same view in Session Zero, in the template editor and while you play, so you never have to guess where something lives.

You can edit any entry yourself. Or you can ask ArcQuill to change it in conversation, the way you would ask a co-author. Either way, the change becomes part of the saved world.

The World Document during a game: the world, its cast, and one character page

Rules that belong to your world

Start with a ruleset, or begin from Blank, and then shape it. The mechanics, the ability scores, the fields on a character sheet, even the kinds of things your world contains can all be yours.

Playstyle, which is how strict the DM is and how it runs your adventure, now lives inside each world too. It is no longer a separate editor you have to remember to visit.

You choose what the AI may change

Some parts of a world are sacred. Others are scratch paper. In 1.4 you decide which is which.

Protect any part of your world and the AI's edits there wait for your approval before they are applied. Leave a part open and the AI keeps it up to date as the story moves. In games, the ruleset and playstyle are protected by default, so the rules do not shift under you mid-campaign.

You can also browse the memories and earlier turns the AI has recorded, right alongside your world.

Corrections that stick

You tell the DM it got something wrong. It apologizes. Two turns later, it makes the same mistake. Anyone who has played with an AI storyteller knows how that feels.

Now, when you point out a mistake, ArcQuill checks its saved records and earlier turns, then corrects the world facts and memories that were wrong. It also looks at the character sheets, places and references that the mistake might have touched. Recent corrections and the reasons behind them are carried into later turns, so the story does not drift back to the old assumption.

You: Actually, the harbor master was never bribed. The smuggler was lying to you.

DM: Understood. I have fixed it in the world, and I will treat the harbor master as honest from here on.

Two honest details. The original transcript of the turn stays exactly as it was, because it is a record of what happened at the table. And if a correction touches something you have protected, it waits for your approval like any other change.

A few smaller things that came with it

  • Add from library. In Session Zero and the template editor, bring in compatible characters and world content from your own stories and from Marketplace worlds you can access. Rulesets and playstyles can be imported too.
  • A guided start. A short introduction explains Session Zero and helps you choose your reading preferences, rules, playstyle and dice settings before you build anything.
  • Back to setup and on with the story. Send a solo adventure back to Session Zero, refine its setup, and resume the same story with its character, memories and history intact.
  • Clearer dice. Checks show their reasons, modifiers, targets and results more plainly, including groups of rolls.

Try it

The full list of changes is at the top of the changelog.

Got an idea, or a world you want to throw at it? Come and tell us on Discord. Or start free and build something worth keeping.

Start a story that remembers you.

Build a world in conversation, roll real dice, and pick up exactly where you left off.

// PUBLISH WORLD

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